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sssn-neptune-vasilias:

xumbra:

This is a test for the start game animation. We wanted to have your first playthough experience be as nice as possible.

Technical details under the cut.

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Hey, are we gonna be able to play SRC on say, a tablet? Or is it pretty strictly computer based? I wanna play it, but I’ve got nothing but my Surface.

Ren’Py currently supports building the game for Windows x86, Macintosh x86, Linux x86/x86_64, and Android. I know it’s possible to build the game for iOS, but I’ll have to do some research into making it available for Surface.

This is a test for the start game animation. We wanted to have your first playthough experience be as nice as possible.

Technical details under the cut.

Read More

yaaaang why is your sprite so big

yaaaang why is your sprite so big

A test for dynamic sprite brightness by applying a filter. It’s not perfect, but at least it doesn’t need to be tweaked if the sprites change.

Basically you have a black rectangle fill the screen and vary its opacity. You must be sure to place all the sprites behind it though.

image dynamic_brightness_filter:
    Solid("#000")
    alpha 0.5
    linear 10 alpha 0.0
    block:
        linear 20 alpha 0.5
        linear 20 alpha 0.0
        repeat

scene trio_in_desert
show dynamic_brightness_filter
with fade

show ruby hooded standard behind dynamic_brightness_filter
show yang hooded standard looking_right behind ruby, dynamic_brightness_filter
show glynda standard looking_right behind dynamic_brightness_filter
with dissolve

A side effect of this is that the background will be dulled a little bit. In this case, the starry night sky will be dimmed as a result.

By the way, the video shows the background moving super fast because I wanted to showcase the varying brightness without having you wait for three minutes.

Previous test can be found here.